In The 8. 0s - Vintage Computer Games of the Eighties. Vintage Computer Games of the Eighties. This is a list of the more memorable games for computers. I am not looking for. ARCADE GAMES. This list is for games that were strictly for computer users. This page currently edited by: Gwen. Past editor: ??? 2 on 2 Basketball. Had two player team and vs. First Bball game to allow player adjustments - - post player or shooter, and allowed a certain number of rating points for each. Full court play, although you only really saw one half- court at a time. No press, but popular for its team oriented play. Graphics were subpar, but gameplay made up the difference. By Gamestar. 3. D Monster Maze (Sinclair ZX- 8. Astonishing 3- d game for the beloved Sinclair ZX- 8. T- Rex. Quite simple, used to scare us to death and probably can be called "the grandfather of 3d games". AD& D Goldbox games. TSR and SSI moved to present the official AD& D CRPG to the public. The Goldbox games include Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness, Champions (Death Knights, Dark Queen) of Krynn, and Gateway (and Treasures) of the Savage Frontier. Fairly evolved for the time, the Goldbox games offered Diehard AD& D players something to do when they couldn't pull a group together to play. Adventure Construction Set. Created by EA, ACS allowed people to design their own adventures and then let other people play them. It paved the way for many similar games to follow (Bard's Tale Construction set, AD& D Unlimited Adventurers, etc.)Agent USAI loved playing this in third grade on the Commodore 6. You were a little guy, and you had to buy tickets and take trains (regular and express) to different cities. A list of vintage computer games that were popular during the first boom of personal computers in the 80s. An index page listing '90s content. The Nineteen Nineties: The last decade before 9/11 when the world was just getting over the Cold War and starting to fear …. Shadow Warrior; European PC retail cover featuring the protagonist Lo Wang: Developer(s) Flying Wild Hog: Publisher(s) Devolver Digital: Distributor(s) NA Majesco. Shadow Warrior is a first-person shooter similar to Duke Nukem 3D as both use the Build engine. Players navigate the protagonist, Lo Wang, through three-dimensional. There would be bad guys around, and you had to somehow collect these diamonds from them. There were also bad guys that looked like little TV's. I don't really remember what the object of the game was, but it was awesome! And the main bad guy was a giant TV. Airborne Rangers. Came out around 1. Sort of similar to "Commando", but with more realism (not that it was realistic either.) Players went on a variety of missions in various geographic settings. Lots of fun! ALFIt was based on the tv show but it was the friends of ALF from Melmac had crash landed and ALF was suppose to pick up pieces lying around to fix the ship. Willie and the DOg Catacher or else they took u away and u would lose and your poor friends were stuck. DOSAlice In Wonderland. Sounds dorky, I know, but this was the most annoying game I have ever played. Very complex and hard to play it had a difficult interface. It ran on Apple IIes, but we ran it on a IIc. It was actually sort of an action game and had a 'donkey kong' like interface. Alley Cat. Very pink, you are a cat jumping in and out of windows, garbage cans etc.. Alpiner. It was from the old texas instrument computer that played cartritges. All you basically did was climb a mountain while avoiding various objects and animals. Alternate Reality : The City. A truely open- ended RPG from the 8. It was supposed to be the 1st of 7 but on The City and The Dungeon got released. I remember mapping out the city on graph paper as I went. The premise of the game was that you were abducted by aliens and set down in this fantasy city complete with magic, monstaers, and music.
Very addictive and vast in size. Amazon. Another Tellarium release, you're lost in the Amazon jungle and have to get home. Release for the C6. Archon series. One of the most popular game series for the commodore system. The archon series used a combination of strategy and arcade action. In the original game, players control pieces on a chessboard and fought against opponents in realtime arcade sequence to win the game. Archon. A great chess- like fantasy game for the old C6. Light against Darkness (or somesuch). The opening music was absolutely the best. Anyone who ever played the game will no doubt remember the music. Archon II was pretty spiffy, too. Argh. It was just a puzzle / strategy game, there were different shaped and different colored pieces and it would tell you before you started where each piece had to go, so then you have only one open space and you have to slide the pieces around in this box until you get the right colored shapes where they're suppose to go. From what I remember, it's not as easy as it sounds. Artic Fox. 1st person tank sim shootem up. Battlezone). Asylum. This was a surrealistic first person 3d adventure for the TRS 8. Resplendent in clunky b/w! Free Classic Computer Games from the 80s No Apps to download - Play Now! You start a padded cell in an insane asylum and your mission is to escape. Mad inmates and an even maddening 3d maze kept you hooked for weeks. Best part: the note that tells you to look up.. You need to give the axe murderour this note and wait for his musical demise otherwise you get chopped to bits. Despite plenty of first person 3d adverntures today, few match Alsylum's surreal and disturbing milieu, which goes to show increased computer power is not substitute for creativity. There was as sequel boasting such fun as "killer clowns" - priceless. Atic Atac. Isometric (fake 3. D) game for Spectrum 4. One of the early ones that attempted to give a 'dark' look. Auto Duel. Created by Lord British & Chuckles of Origin Systems, this was a futuristic pen & paper game that was ported to the computer. Fight in arenas to earn money to buy a tricked- out car, carry loads to different cities, or become a highway bandit and steal loads and sell them on the black market. Release for the C6. Apple ][Autoduel. Based on the Car Wars RPG by Steve Jackson Games. A sort of Mad Max- ish future where people strapped weapons to their car for survival. You could take courier missions, turn vigilante, compete in tournaments or try to ambush anyone who drive by. Autoduel. Avoid The Noid. PC game that I played on my old IBM PC Jr when I was around four. It involved the famous "noid" character from the Domino's Pizza ads and you had to.. Aztec. It's a Commodore 6. You are an atzecan soldier and you have to stay alive till the end of the game, because the King whants to know if his pyramidal fortress can protect forever him and his "golden things" after his death: YOU AGAINST THE FORTRESS.. Aztec. This was a great game for the Apple. You went into some Inca pyramid looking for this lost idol. The game was about eight screens by eight screens and you had monsters to knife or shoot or avoid(they grew from snakes and small spiders to dinosaurs and octopi,) and there were plenty of traps like a giant water spigot that would fill the room with water, or even a descending ceiling where the walls on the side slammed shut. Very Indiana Jones, and it also had cool bugs where you could jump through walls if you knew what to do. Back to the Future. There was a Back to the Future game that was played on the Amiga computer. You played as Marty Mcfly on a skateboard and you were riding thru the streets avoiding cars and people to meet up with "Doc". You could punch people on the street which was kinda funny. The game had the main theme from the Back to the Future movie, but the sound was cheesy. Bad Street Brawler. A must have for the commodore 6. You played this pissed off wrestling dude(looked like hulk hogan with sun glasses) who goes around parts of town and performs body slams and wrestling moves on people. It had no plot but lots of cool special effects. Came out in the mid 8. Bad Street Brawler. Ballblazer. One of the first titles ever developed by Lucas. Arts (nee Lucas. Film Games, back when they were in building 'Z' on the ILM campus). An astounding furious two- player first- person 3. D game with a simple premise: Get the ball and shoot it into your opponents goal. Utilizing a horizontally- split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball. The hovercraft would automatically orient toward the goal (if you had the ball), or the ball (if you didn't). Originally developed for the Atari 4. C- 6. 4 and other platforms. An Amiga port was prototyped but never completed.)Barbie. Barbie got a call from Ken about the date, then you would go shopping to pick out outfits, hair, and all sorts of things. The Bard's Tale (and II, III)Combination of graphic and text RPG games, Bard's Tale was one of the early users of the 1st person (3. D) viewpoint. Hosting numerous classes, equip, spells, and monsters; Bard's Tale went on to create 2 popular sequels and a construction set. Batman. On the Commodore Amiga (1. A seminal mix of styles from driving to platform and puzzle. Superb. Battle of Britain. Made by Lucasarts. At the time it was the best WW2 flight sim on the market. It actually worked on an 8mhz XT! Battlestoad. One of the most deliciously fun and bloody games of it's day. By Marc Goodman (credited as "Mangrove Earthshoe") for the Apple II platform, released in 1. Datamost. With an inset bird's eye viewfinder over the wide- open green grass field of combat - - to help you decide which way to run, You, a knight in full armor and with a battle axe for each hand, would seek to destroy enemy knights. A simple game, played entirely from a top- down view, it was you against the world on this little "decapitation island", if you will. With the slight memory- caused delays you'd almost feel the impact as you slammed your axes into the enemy! Battlezone. Best tank game of the eighties, notable for its 3. D driver's POV graphics done with simple green lines on a black screen, and scary sound effects add to the suspense. BC's Quest For Tires. Prehistoric unicycle skill- building at its finest. Beach Head. You play the role of an invading force during WWII, trying to take over an island. The first game made by Access of Links fame. Shadow Warrior (2. This article is about the 2. For the original 1. Shadow Warrior game, see Shadow Warrior. Shadow Warrior is a first- person shootervideo game developed by Polish independent development studio Flying Wild Hog and published by Devolver Digital for Microsoft Windows, OS X, Linux, Play. Station 4 and Xbox One. It is a reboot of the 1. D Realms and published by GT Interactive, now licensed out by Devolver Digital, featuring the same character Lo Wang and a modern era setting with Asian mythology elements, all of which were redesigned with modern, full 3. D graphics and new gameplay features, while also being a throwback to classic first- person shooters. The game was released on 2. September 2. 01. 3 through digital distribution via Steam and GOG. On 3. 1 March 2. 01. OS X and Linux.[1] Upon its release, the game was met with generally positive reviews from reviewers and critics. Gameplay[edit]Shadow Warrior is a single- player first- person shooter where players take control of the modern ninja mercenary Lo Wang from a first- person perspective as he fights through levels of demonic hordes.[2] Levels themselves are divided into chapters, each with Wang progressing through smaller stages to large open battle arenas that have side and hidden areas, occasionally allowing another route.[3]Wang is equipped with various firearms that require ammunition that can be found throughout stages. Firearms range from fictional versions of pistols, submachine guns, shotguns and rocket launchers, some of which can be dual- wielded.[4] These also include secondary firing modes that allow players to alternate between different modes or rates of fire. Non- firearm weapons include crossbows that can fire both ordinary bolts or sticky grenades that can be remotely detonated at will. In addition to firearms, Wang’s signature weapon is the katana, which is limited to close quarters combat unlike ranged firearms, but is also very effective against enemies. Different swings and strikes can be utilized depending on different computer key and mouse movement combinations, creating unique moves of varying effectiveness depending on the enemy type, with the ability slice up enemies into multiple pieces.[3][5] For example, a well- timed and properly placed strike can decapitate and instantly take down a foe, or a large swing can strike multiple opponents at once. When using the katana, throwing shurikens can also be used as a secondary backup weapon. The katana can also be drawn to perform a quick strike when using firearms in closer quarters.[3]Enemies themselves vary in strength, size and attack pattern. Some enemies will aggressively attack head on while others use projectiles or other abilities to hinder Wang's effectiveness in combat. Certain enemies can also be hindered or only killed through the removal of certain limbs, as opposed to others than can be taken down with simpler direct measures. Certain enemies also occasionally drop items Wang can use including a demon heart that can kill or stun nearby enemies with one use and a demon head that can be used as to fire damaging flames at enemies. The game also features boss fights that are unique, only appearing at certain points in the game and much more formidable in combat, usually requiring key points of attack and minor puzzle elements within the stage.[6]Wang can upgrade his abilities and weapons with multiple forms of in- game currency for different aspects.[6] "Money" is gained by locating it throughout levels and is used to upgrade weaponry such as recoil laser sights, extra barrels and new fire modes. Karma" points are gained through how well the player performs in combat, like well- aimed gunshots and katana moves such as head- shots and limb removals (indicated briefly in- game) or large deposits hidden within stages.[2] These points can be spent on new skills such as increasing healing and damage output, while also allowing new katana moves and luck bonuses. Finally there are "Ki Crystals" that can also be found hidden in levels that allow Wang to learn new powers that can be used in combat, including shockwave attacks, health and damage properties and stunning or manipulating enemies.[7] These new abilities are represented through tattoos on Wang’s body. Wang’s health is indicated through the in- game head- up display. After taking damage, health can be regained through finding health packs found throughout levels. However Wang can also use a power that heals him up.[3]Lo Wang is an assassin who works for the powerful Japanese industrial magnate, Orochi Zilla. He is sent to purchase an ancient katana from a collector named Mizayaki for 2 million dollars. Mizayaki refuses the offer and Lo Wang tries to take the sword by force, killing his men in the process. Lo Wang is captured and caged, but escapes when demons attack the compound. Mizayaki is killed in the attack and Lo Wang allies himself with a masked demon named Hoji. Hoji explains that the Nobitsura Kage, as the sword is called, is capable of slaying immortals and is anathema to demons. He also mentions that the Nobitsura Kage is actually three swords, and so Lo Wang seeks them out to merge them into one. Through the course of the game, Lo Wang comes across "Whisperers": magical golems which contain a memory that one of the Ancients, the immortals that rule the demons, chose to sequester away. By slaying these golems, Wang absorbs their memories and learns of the game's back- story. In the Shadow Realm, the home realm of the demons, the rain is fueled by the weeping of Ameonna, the sister of Hoji and the other Ancients. Hoji and Ameonna had an incestuous affair, which made her happy and stopped the rain. This caused a disastrous drought, and when the affair was discovered by Enra, the ruler of the Shadow Realm, Hoji's other brothers, Gozu, Mezu, and Xing, separated the pair and disfigured Hoji as punishment, forcing him to wear a mask. Ameonna accepted her responsibility to the Shadow Realm, which embittered Hoji against both her for her abandonment and Enra for his tyranny over the Ancients. He conspired to poison his sister and take revenge upon Enra, tricking Xing into delivering a tainted potion that put her into an eternal slumber and causing another drought, using this to draw Enra to the temple so that Xing could overthrow him and rule the Shadow Realm in his stead. But the plot was stopped by Mezu, the most loyal of the brothers to Enra. Xing was beheaded by Gozu on Enra's orders for his role in the plot, which did not kill him, and Hoji was banished to the mortal realm for his treachery. Enra saw that only the sacrifice of an Ancient could revive Ameonna and save the Shadow Realm, and thus sought the Nobitsura Kage, the only thing in existence which can kill an Ancient. Enra hired the mortal Zilla to find and assemble the sword, promising a cure for his paraplegia and the assistance of demons to conquer the Earth. On his quest for the sword, Lo Wang, who originally sought the Nobitsura Kage to deliver to him, turns against his boss, betraying the Kyokagami twins, fellow assassins who also work for Zilla, in order to help Hoji retrieve the second major piece of the weapon. When Enra captures Hoji, Lo Wang uses the last Whisperer on earth to travel to the Shadow Realm and learns that Hoji, who originally created the Whisperers, regrets his role in plunging the Shadow Realm into misery and seeks to undo his wrong by creating another Whisperer, taking away his memory of Lo Wang. Lo Wang convinces him that Enra needs to be stopped, and so the two join forces once more, with Hoji seeking to redeem himself by killing Enra and using his blood to revive Ameonna. Upon their return to earth, Lo Wang confronts Zilla, who has the final piece of the sword, and cuts off his sword arm. As Lo Wang reassembles the Nobitsura Kage to its full Ancient- killing power, Zilla escapes with the help of the Kyokagami twins. With the full Nobitsura Kage in his hands, Lo Wang returns to the Shadow Realm with Hoji to confront Enra. Lo Wang is captured by Enra and stripped of the sword. Enra tries to sacrifice Hoji to revive Ameonna by means of using the original Whisperer that Hoji made, which can handle the Nobitsura Kage without harm, but Hoji disarms the Whisperer and hands the sword back to Lo Wang, forcing Enra to retreat. By touching the Nobitsura Kage, Hoji dooms himself. Lo Wang corners Enra, who allows Lo Wang to slay him, since he is the only sacrificial candidate left. Ameonna awakens, and upon seeing the dead body of Hoji, she weeps, bringing rain back to the Shadow Realm. Development[edit]Devolver Digital planned to reboot the game with Flying Wild Hog as the developer in mind from the start, first approaching Scott Miller of 3. D Realms about new developments.[8] As with the developer's last game Hard Reset, according to studio writer Jan Bartkowicz the game was designed to reflect the "old school design" with emphasis on fast- paced shooting against masses of enemies and no use of cover mechanics. Bartkowicz however also stated that they wanted to gameplay to also be new in other aspects, particularly the katana, not wanting it to be "only used when you ran out of ammo" but rather make it an integral part of the gameplay.[8] In regards to the new writing style and character redesign, Bartkowicz explained it as "a much more clever sense of humor and wit, rather than relying on the old Duke Nukem or Shadow Warrior tropes, falling back on jokes about women and racial stereotyping," instead being drawn to what they considered to be the "rich setting" of the original game.[8]The game was first announced in May, 2. Lo Wang before revealing the character of Hoji.[9] The game was further shown off at the Electronic Entertainment Expo 2. June, conveying the trademark humor and over the top violence, with designer Pawe. ł Kowalewski comparing it to grindhouse film, calling it "so violent it's funny".
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